Skills begins on Friday, Jan 24 at 8PM ET
Participants
Winner
- The player who has the fastest time.
Procedure / Rules
- The course is one full rink lap.
- Each player has one attempt to establish their time.
- Skater may choose direction of their lap.
- Skater is positioned a maximum of three feet behind the start line located on the penalty box side of the center line.
- Skater starts on the referee's whistle.
- The timing device starts when the skater crosses the start line.
- In case of a clock malfunction, the official time will be recorded by the referee's stopwatch.
Tie Situation
- If at the completion of the event there is a tie for the fastest time the two players will skate again to determine the winner.
Participants
- A minimum of four goalies
- 36 players Winner
- The goalie with the longest "save streak."
Procedure / Rules
- Each scoring attempt is officiated in accordance with NHL shootout rules and begins on the referee's whistle.
- Each goalie will face all players from an opposing division.
- Players from each division will shoot numerically, lowest to highest with the divisional captain shooting last.
- A goalie's round may not end with a save.
- If a goalie saves the divisional captain's shot, he will continue to face shooters until a goal is scored.
- Order of shooters after the divisional captain is the same as the original order.
Tie Situation
- If at the completion of the event there is a tie for the longest "save streak" the winning goalie will be determined by the total number of saves made in their round. If two or more goalies remain tied based on the total number of saves made, then the tied goalies will compete in a sudden death round of "Goalie Goals."
Participants
Winner
- The player who hits all the targets in the fastest time.
Procedure / Rules
- Shooter is positioned 25 feet out from the goal line.
- Target images appear on screen.
- Player shoots pucks at the target images.
- If a target is hit the target will disappear from the screen.
- Time stops when the player has successfully hit all targets.
Tie Situation
- If at the completion of the event there is a tie for the fastest time the tied players will compete again to determine the winner.
Participants
- A minimum of four players
Winner
- The player who records the fastest speed.
Procedure / Rules
- Two attempts for each player.
- A single puck is positioned on the ice 30 feet from the center of the goal. A player, starting no further than the nearest blue line, may skate towards the puck and shoot it from its positioned spot into the goal.
- Shots must be on goal to be calculated and all shots are recorded by radar in miles per hour.
- If a puck enters the goal uncalculated due to a malfunction of the radar equipment, the shooter will be allowed an additional attempt.
- If player breaks his stick, he will be given another attempt.
Tie Situation
- If at the completion of the event there is a tie for the fastest speed the two players will shoot again to determine the winner.
Participants
- 8 NHL & 2 Women's Elite players
- One player from each of the Women's teams will be selected by social media vote
Winner
- The player who scores the most points in seven shots.
Procedure / Rules
- Shooting position is an elevated platform behind the goal approximately 30' above the ice surface. On the ice surface are a variety of targets with different point values.
- One at a time, players will shoot 7 pucks, scoring points for each target hit.
- Once one player has shot all 7 pucks, the next shooter will proceed.
- Players will shoot each puck on the referee's whistle.
- Pucks that do not hit a target will be awarded no points.
- Shots that bounce, deflect, or otherwise ricochet onto or into a target will be counted for the highest scoring value they hit.
- e.g., a puck that hits the face of a target then falls into the center will be scored as if it went directly into the center. A puck that hits the center and bounces out will be scored the point value of the center. A puck that bounces off the ice hen up onto or into a target will be awarded the corresponding value.
- A puck that hits the base of the target (black) will be awarded no points.
- Players may hit the same target multiple times.
- Scoring determinations will be made by the on-ice officials.
Tie Situation
- If at the completion of the event there is a tie for the highest score a "sudden death" score-off will occur.
Participants
- Two teams of nine skaters & one goalie.
Procedure / Rules
- 3-on-3 play.
- Two 10-minute periods, with a running clock.
- Teams switch ends after one period of play.
- Penalties will be "served" with a penalty shot being awarded to the player specifically fouled.
Tie Situation
- If at the completion of the game there is a tie, there will be a three minute (running time) sudden death overtime period to determine the winning team.
- If the game remains tied after overtime, the winner will be determined by a sudden-death shootout.
Competition Rules and Regulations
Decision Process
- The referee shall make all necessary rulings regarding the skills events.
- Prior to the event the NHL Department of Player Safety will determine which players are participating in which event and order of participation. Number of players in each event is subject to change.