NHL EDGE Glossary
5-on-5 Save %
A goalie’s save percentage while teams are playing 5-on-5 (both teams are playing at full strength, with both goaltenders on the ice). Other even-strength situations -- such as 3-on-3, or when one team pulls its goalie to create a skater advantage, but not a manpower one -- are not included.
Save percentage is the percentage of shots on goal that a goalie prevents from entering his team's net, calculated as number of saves divided by number of shots against. Shot attempts that are blocked or missed the net, including those that hit the post or crossbar, are not included.
Concentrating on 5-on-5 play helps to compare goalies under neutral circumstances.
5-on-5 Save % in Close Situations
A “close situation” is the time during which a game is tied in the first or second period, or within one goal in the third period. This stats helps how goalies perform in high-pressure situations.
See 5-on-5 Save % definition.
5-on-5 Save % in Each of the Last 10 games
Reviewing the 5-on-5 Save Percentage of a goalie’s last 10 games shows how the goalie has been playing recently.
See 5-on-5 Save % definition.
5-on-5 Shots Against
Shots on goal against a goalie while teams are playing 5-on-5 (both teams are playing at full strength, with both goaltenders on the ice). Other even strength situations — such 3-on-3, or when one team pulls its goalie while at even strength to create a skater advantage, but not a manpower one — are not included.
Only shots on goal are considered. Shot attempts that missed the net or were blocked are not counted.
The total number of 5-on-5 Shots Against is helpful to give context to other 5-on-5 stats, such as 5-on-5 Save%.
5-on-5 Shots Against Per 60
Stats that are reported on a "per 60" scale are rate stats, expressing how many times an event happens per 60 minutes of that player's ice time. This rate is calculated by getting the goalie’s per-minute 5-on-5 Shots Against rate, then normalizing it to a full game's length. This helps to compare how goalies fare in similar circumstances over a similar length of game play.
Average Distance (mi/km) Skated Per 60 Mins
Stats that are reported on a "per 60" scale are rate stats, expressing how many times an event happens per 60 minutes of that player's ice time. This Average Distance (mi/km) Skated rate is calculated by getting the player's per-minute skating distance rate and then normalizing it to a full game's length.
Normalizing skating distance to per 60 helps understand the distance a skater covers compared to other skaters, without needing to take into account his actual time on ice.
Average Shot Speed
Average Shot Speed is the average speed of all recorded shot attempts by a player. This can include goals, shots that were saved, shots that missed the net (including those that hit the post or crossbar), and shots that were blocked.
Defensive Zone Starts
Defensive Zone Starts are the number of times the player began a shift with a face-off in the defensive zone, which is the portion of the ice between the blue line and the end boards that contains the goal the player defends. This statistic gives insights as to how a player is used in certain situations.
Goals
A Goal is awarded to the last player on the scoring team to touch the puck prior to the puck entering the net.
Goals Against
Goals Against is the total number of goals allowed by a goaltender. It does not include goals that are scored against a goalie’s team while he has been pulled for an extra attacker.
Hardest Shot
The Hardest Shot is the maximum speed reached on any recorded shot attempt by a player. This can include goals, shots that were saved, shots that missed the net (including those that hit the post or crossbar), and shots that were blocked.
High-Danger Shots
High-Danger Shots are taken from the area within 29 feet of the center of the goal and bound on both sides by an imaginary line drawn from the face-off dot to 2 feet outside the goal post.
High-Danger Goals Against
High-Danger Goals Against is the total number of goals allowed by a goaltender from shots taken from the area within 29 feet of the center of the goal and bound on both sides by an imaginary line drawn from the face-off dot to 2 feet outside the goal post.
High-Danger Save %
High-Danger Save Percentage (saves divided by shots on goal faced) is calculated on shots from the area within 29 feet of the center of the goal and bound on both sides by an imaginary line drawn from the face-off dot to 2 feet outside the goal post.
Long-Range Shots
Long-Range Shots are taken from the area more than 43 feet from the center of the goal while still inside the offensive zone and bound on both sides by an imaginary line drawn from the face-off dot to 2 feet outside the goal post.
Max Skating Speed
Max Skating Speed measures the maximum sustained skating speed a player achieved. Players with higher top speeds may have an advantage in creating scoring chances or in preventing an opponent from scoring.
Mid-Range Shots
Mid-Range Shots are taken from the area between 29-43 feet of the center of the goal and bound on both sides by an imaginary line drawn from the face-off dot to 2 feet outside the goal post.
Most Distance (mi/km) Skated • Game • Skater
The greatest distance skated by a single player during a single game of the current season while the clock is running.
Most Distance (mi/km) Skated • Game • Team
Most Distance (mi/km) Skated reports the highest total distance skated by a team in a single game. This stat indicates a high-effort game for a team, potentially tied to extended puck possession, aggressive forechecking, or responding to high-pressure situations.
Most Distance (mi/km) Skated • Period • Skater
The greatest distance skated by a single player during a single period of the current season while the clock is running.
Most Distance (mi/km) Skated • Period • Team
Top Period Distance (mi/km) Skated reports the highest total distance skated by the team in a single period. This stat indicates a high-effort period for a team, potentially tied to extended puck possession, aggressive forechecking, or responding to high-pressure situations.
Neutral Zone Starts
Neutral Zone Starts are the number of times the player began a shift with a face-off in the neutral zone, which is the portion of the ice between the blue lines. This statistic gives insights as to how a player is used in certain situations.
Offensive Zone Starts
Offensive Zone Starts are the number of times the player began a shift with a face-off in the offensive zone, which is the portion of the ice between the blue line and the end boards that contains the goal the player attacks. This statistic gives insights as to how a player is used in certain situations.
Percentage of Starts Over .900
Percentage of games started by a goaltender in which that goaltender recorded a save percentage greater than .900. Save percentage is the percentage of shots on goal that a goalie prevents from going in his team's net, calculated as number of saves divided by number of shots against
Only shots on goal are considered, as a goalie does not need to defend against attempts that are blocked by his teammates or attempts that miss the goal frame. Shots that hit the goal post or crossbar do not count as a shot on goal, but as a missed shot.
A save percentage over .900 is a benchmark to demonstrate that the goalie performed well in a game.
Save %
Save Percentage is the percentage of shots on goal that a goalie prevents from scoring, calculated as number of saves divided by number of shots against. Only shots on goal are considered. Shot attempts that are blocked by a teammate, miss the net, or hit the post or crossbar are not counted.
Save Locations
The location of the puck as of the point of release on any recorded shot on goal faced by an individual goaltender. Shot regions were created based upon shot volume and shot accuracy, and can display either shots against, saves, goals against, or save percentage.
Shots and goals from beyond the center-ice red line are included in the goalie totals, but not displayed in the visualization. The locations from which goaltenders face shots help to understand how they perform against shots from different areas of the ice.
High-Danger
The area within 29 feet of the center of the goal and bound on both sides by an imaginary line drawn from the face-off dot to 2 feet outside the goal post.
Mid-Range
The area between 29-43 feet of the center of the goal and bound on both sides by an imaginary line drawn from the face-off dot to 2 feet outside the goal post.
Long-Range
The area more than 43 feet from the center of the goal while still inside the offensive zone and bound on both sides by an imaginary line drawn from the face-off dot to 2 feet outside the goal post.
Saves
Saves are the number of shots on goal against that are stopped by a goalie. Saves show the volume of saves a goalie has made; it is helpful to look at this statistic alongside other goalie statistics that are calculated based on saves -- for example, save percentage.
Shooting %
The percentage of shots on goal (by a team or player) that go in the net, calculated as goals divided by shots on goal. Shooting Percentage does not take missed shots or blocked shots into consideration, only shots that were saved by the goalie or went into the net. This stat tracks the collective team Shooting Percentage.
Shot Attempt Differential
Shot Attempt Differential measures the average number of shot attempts (shots on goal + missed shots + blocked shots) that the team takes per game relative to the number it gives up. This can give indication to which teams possess the puck more and generate more offensive chances.
Shots Against
Shots Against is the number of shots on goal that a goaltender faces. Shot attempts that are blocked or missed the net, including those that hit the post or crossbar, are not included. It is a measure of the volume of shots that a goalie faces, and can add context to other goalie statistics that are calculated based on shots against, such as save percentage.
Shots on Goal
A Shot on Goal is recorded if an attacking skater shoots, tips or deflects the puck so that it goes into the net, or would have gone into the net had the goalie not stopped it.
Shots on Goal Differential
Shots on Goal Differential measures the average number of shots on goal that the team takes per game relative to the number it gives up. This can give indication to which teams are most effective at getting shots to the net, as well as how often they are converting shot attempts into shots on goal.
Shot-Speed Range Totals
Each of these stats shows the total number of shots by a player within the speed range. This can include goals, shots that were saved, shots that missed the net (including those that hit the post or crossbar), and shots that were blocked. These shot-speed ranges give an at-a-glance view of how often a player is taking high-speed shots.
The shot-speed ranges are 100+ mph/161+ km/h, 90-100 mph/145-161 km/h, 80-90 mph/129-145 km/h, and 70-80 mph/113-129 mph
Skating Speed Bursts
Bursts measure the number of times a skater achieved a sustained speed above a given threshold. Once a player sustains a speed over 18 mph/29 km/h, he is in a Burst. That Burst continues until his speed drops below 16 mph/26 km/h.
The speed associated with each Burst is the maximum speed the player reaches during that window. These Burst ranges help to give an at-a-glance view of how often a skater is achieving and sustaining high skating speeds.
The Burst ranges are 22+ mph/35+ km/h, 20-22mph/32-35 km/h, and 18-20 mph/29-32 km/h.
Starts Over .900
Number of games started by a goaltender in which that goaltender recorded a save percentage greater than .900. Save percentage is the percentage of shots on goal that a goalie prevents from going in his team's net, calculated as number of saves divided by number of shots against.
Only shots on goal are considered, as a goalie does not need to defend against attempts that are blocked by his teammates or attempts that miss the goal frame. Shots that hit the goal post or crossbar do not count as a shot on goal, but as a missed shot.
A save percentage over .900 is a benchmark to demonstrate that the goalie performed well in a game.
Total Distance Skated • Skater
Total Distance Skated by an individual player during the current season while the game clock is running. A player’s Total Distance Skated is a factor of his time on ice (TOI) and his skating speed, as well as his role.
Total Distance (mi/km) Skated • Team
Total Distance (mi/km) Skated measures the total distance skated by all individual players on the team while the game clock is running. This stat helps assess the team’s overall work rate over the course of a season.
Zone Time • Skater
Zone Time is the percentage of time that the puck spends in each zone while the player is on the ice and the game clock is running. The puck spending more time in the offensive zone while a player is on the ice indicates that player spent more time on the attack and less time defending.
Defensive Zone Time is ranked by the least amount of time the puck spends there.
Zone Time • Team
The percentage of time that the puck spends in each zone while the game clock is running. The puck spending more time in the offensive zone indicates that team spent more time on the attack and less time defending.
Defensive Zone Time is ranked by the least amount of time the puck spends there.