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Dodge/NHL SuperSkills
Format, scoring and rules

VIDEO: The new and improved SuperSkills event

Events will be staged as follows:

  1.   Obstacle Course Relay
  2.   Fastest Skater
  3.   Elimination Shootout
  4.   YoungStars Game
  5.   Accuracy Shooting
  6.   Hardest Shot
  7.   Breakaway Challenge


Competition Rules and Regulations

Decision Process
• The referee shall make all necessary rulings regarding the skills competition events.

Participants
• Players must compete in at least one event.

Tie Situation
• If there is a tie between teams after all events, each captain picks a goalie and alternating player(s) to participate in a sudden death shootout.

Scoring
• Each event is worth two (2) goals towards the final score.


EVENT 1 – OBSTACLE COURSE RELAY

Participants
• Six (6) players and two (2) goalies per team.

Procedure/Rules 
• There are two (2) rounds of the obstacle course and each round involves three (3) players and one (1) goalie per team.
• On the whistle, the first player starts with a puck from behind the net and proceeds to stick-handle the puck through a line of stationed (colored) pucks set up within the face-off circle. If the player loses control of the puck, he must still proceed to the edge of the face-off circle to complete his part of the course.
• When the first player touches the top of the face-off circle with his skate, the referee will blow the whistle for the second player to start.
• The second player is positioned outside the blue line at the face-off dot. On the referee’s whistle the player will attempt to make four (4) saucer passes over a barrier and into a net at the far side of the rink.
• When the fourth puck crosses the goal line of the net, the referee will blow the whistle to start the third player.
• The third player will be positioned just inside the blue line in front of the goal. Player One, positioned at the boards just inside the blue line, will make four (4) passes to Player Three who will attempt to one time the passes at a target in the net.
• When the fourth attempt passes the goal line, the referee will blow the whistle to start the last leg of the course.
• On the referees’ whistle the goalie will skate in front of the net between the hash marks. The goalie will receive four (4) passes from Player Three who has skated to the center of the face-off circle.
• The goalie will attempt to shoot each puck into the goal at the other end of the ice.
• The referee will blow the whistle as the fourth attempt crosses the goal line to stop the clock.
• Each relay team has forty-five (45) seconds to complete all elements of the relay.

Scoring 
• For each relay the team will receive two (2) points for successfully stick handling through the pucks, one (1) point for each saucer pass that enters the net, one (1) point for each one-time attempt that hits the target in the net, and one (1) point for each goalie shot that enters the net.
• The team in each round that has the most points, receives one (1) goal towards the team’s overall score in the competition.


EVENT 2 – FASTEST SKATER

Participants
• Three (3) skaters per team.

Procedure / Rules
• The contest consists of four (4) head-to-head heats.  The first three (3) heats have a skater from each team compete.  The final heat is the skater from each team with the fastest time.
• Starting from a standing position at the goal line, on the referee’s whistle, the two (2) skaters race to the far blue line.
• The first skater across the line wins the race.
• Winners are determined by electric eyes that record time in thousandths of a second.  In case of a clock malfunction, the official time will be recorded by the referee’s stopwatch.

Scoring
• One (1) goal is awarded to the team with the lowest average time in the preliminary heats.
• One (1) goal is awarded to the team of the skater who wins the final head-to-head heat between the fastest skaters from each conference.

Tie Situation
• In the event of a tie, each team will receive one (1) goal


EVENT 3 – ELIMINATION SHOOTOUT

Participants
• Six (6) shooters and three (3) goalies from each team.

Procedure / Rules
• In the qualifying round all six (6) shooters and three (3) goalies from each team participate.
• Shooters that score in the qualifying round move on to the elimination round(s).
• Each scoring attempt is officiated in accordance with NHL shootout rules.

Qualifying Round
• One (1) shot per player
• Each goalie faces two (2) attempts

Elimination Round
• The goalie for the first elimination round is the goalie who participated in the final qualifying round.
• For each subsequent round the goalies will change in reverse order to the qualifying round.
• Each shooter takes one (1) shot. If the shooter scores, he moves on to the next round.
• Rounds continue until only one (1) player scores.

Scoring
• Two (2) goals are awarded to the team of the player who wins the shootout.


EVENT 4 – YOUNGSTARS GAME

Participants
• Eight (8) skaters and one (1) goalie per team. | Full YoungStars roster

Procedure / Rules
• Three (3) on Three (3).
• Two (20) six-minute periods of running time.
• All NHL Playing Rules (the “Rules”) shall apply except where superseded by these rules.
• There will be one (1) face-off to start each period. The game clock will run continuously unless a penalty shot is called.
• After goals, the team that scored must concede puck possession and all three (3) players must retreat to their defensive side of center ice. Once all three (3) players clear center, they can attack.
• If the puck leaves the playing surface, a new puck will be immediately provided to the team that did not last touch the puck before it left the playing surface.
• When a scoring chance results in the puck being frozen, all three (3) players on the offensive team must clear the offensive zone blue line before they can attack.
• A violation of the Rules which would normally result in a penalty will result in a penalty shot being awarded to the non-offending team.
• A violation of the Rules, which would not normally result in a penalty, such as offside or icing, will result in surrendering puck possession to the non-offending team.
• Penalty shots will be taken in accordance with the Rules. Once the penalty shot has been executed, the shooter and his team must clear the offensive zone and play will resume.

Scoring
• One (1) goal is awarded to the team that wins the first period.
• One (1) goal is awarded to the team that wins the second period

Tie Situation
• In the event of a tie, the player with the highest mph average will be declared the winner and have one goal awarded to his squad.
• If there is a tie in the average score of the squads, each team will be awarded one goal.


EVENT 5 - ACCURACY SHOOTING

Participants
• Four (4) shooters and two (2) passers per team.

Procedure / Rules
• Four (4) destructible styrofoam targets fifteen inches (15”) in diameter are attached to the goal posts, one target in each corner.
• Two (2) passers, one (1) on each side of the goal, alternately pass four (4) pucks each to a shooter positioned twenty-five feet (25’) out from the goal line.

Qualifying Round
• The shooter has a maximum of eighteen (18) seconds to shoot up to eight (8) pucks in an attempt to hit each of the four (4) targets.
• Any contact of a target by a puck that is shot is scored as a hit.
• Multiple hits on the same target do not increase the shooter’s score. Passes that are not received by the shooter qualify as attempts.

Head-to-Head Round
• The shooter from each team that hits the most targets in the fewest shots participates in this round.
• If two (2) shooters on one (1) team have tied, then the captain determines which shooter will participate.
• The shooter has a maximum of nine (9) seconds to shoot up to four (4) pucks in an attempt to hit each of the four (4) targets.
• Any contact of a target by a puck that is shot is scored as a hit.
• Multiple hits on the same target do not increase the shooter’s score. Passes that are not received by the shooter qualify as attempts.
• If the two (2) shooters are tied, then they will attempt to hit one (1) target in three (3) seconds. If they are still tied, they will continue until one shooter hits and the other misses.

Scoring
• One goal is awarded to the team with most targets hit in fewest shots in the qualifying round.  If both teams have the same number of targets hit in the fewest attempts, then both teams will receive one (1) goal.
• One goal is awarded to the team of the shooter in the head-to-head challenge who has the most hits in the fewest attempts. If the two shooters are still tied after three (3) tiebreaker attempts, then each team will receive one (1) goal.


EVENT 6 – HARDEST SHOT

Participants
• Four (4) players per team.

Procedure / Rules
• A single puck is positioned on the ice thirty feet (30’) from the center of the goal. A player, starting no further than the nearest blue line, may skate towards the puck and shoot it from its positioned spot into the goal. The highest recorded shot in miles per hour (mph) of two (2) attempts will be scored.
• Shots must be on goal to be calculated. All shots are recorded by radar in miles per hour.
• If a puck enters the goal uncalculated due to a malfunction of the radar equipment, the shooter will be allowed an additional attempt.

Scoring
• The team with the best average score in mph, determined by using each participant’s highest recorded shot, will receive one (1) goal.
• The player with the highest recorded shot in mph will be deemed the individual winner and his team will receive one (1) goal.

Tie Situation
• In the event of a tie, the player with the highest mph average will be declared the winner and have one (1) goal awarded to his team.
• If there is a tie in the average score of the teams, each team will be awarded one (1) goal.


EVENT 7 – BREAKAWAY CHALLENGE

Participants
• Three (3) shooters and three (3) goalies per team.
 
Procedure/Rules
• Shooters can start their routine from anywhere in the offensive zone and have full access to the offensive zone, including behind the net. (NHL penalty shot rules do not apply.)
• A panel of celebrity judges evaluates each attempt and gives a score of one (1) to nine (9) possible points.  Scoring is based on creativity, execution and ability to score.  An additional point will be awarded for a goal for a maximum total of ten (10) points per shooter.
 
Qualifying Round
• Each shooter has two (2) attempts to perform a highlight reel trick routine. 
• The top shooter from each team advances to a head to head final.
 
Final Round
• In the final round each shooter has two (2) attempts to perform a highlight reel trick routine.
• The shooter with the highest single score from one of his attempts wins.
 
Scoring
• The team with the best average score in the qualifying round will receive one (1) goal.
• The team of the shooter who wins the final will receive one (1) goal.
 
Tie Situation
• In the event of a tie, both teams will receive one (1) goal.













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