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Session #1 - Rule Descriptions & Rationale
Proposal Description Rationale
"Hybrid" Icing A "hybrid" of no touch icing and touch icing. During a potential icing, the linesman, by the time the first man reaches the face off dot, will determine which player would reach the puck first. If it is determined to be the attacking player, icing is waved off. If it is the defending player, icing is blown immediately. (Tie goes to the defender) It basically enables on-ice officials to whistle the play dead avoiding a dangerous collision at the end boards. The hybrid icing keeps the excitement and hustle of touch icing while eliminating many of the dangerous collisions with the end boards.
No Change after Off Side A team that has been ruled off side, shall not be permitted to make any player substitutions prior to the ensuing face-off. The inability to make any player substitutions will not only keep "tired" players on the ice but will also keep coaches from getting desired match ups. It is believed this combination will potentially lead to more offense.
Crease Reset Rule If an attacking player establishes a significant presence in the goal crease or if an attacking player physically or visually prevents the goal keeper from defending his goal while standing in the goal crease, play shall be blown dead and the face off will be at the nearest Neutral Zone face off spot. This is an effort to further protect the goal keeper and also stop play before an illegal goal is scored .
Face-Off Variation (Controlled by whistle rather than traditional puck drop) After both centermen take their appropriate positions, the puck will be placed on the face off dot and the face off will commence on the official's whistle. This is one of three "face-off variations" we will be testing in an effort to restore the fairness and integrity of the face off.
Overtime
(Three minutes of 4 on 4, followed by three minutes of 3 on 3 and finally three minutes of 2 on 2.)
The length of the overtime period will be increased to nine total minutes. (Three segments lasting three minutes each.) The segments will start with 4 on 4 play, go down to 3 on 3 and ultimately finishing with 2 on 2. With the number of tied games being settled in Overtime on a steady decline, it is believed that the extra ice created by 3 on 3 & 2 on 2 play will lead to more goals scored in Overtime.
Shoot Out
(5 Man Shoot Out)
5 Players from each team shall participate in the Shoot Out and they shall proceed in such order as the coach selects. After each team has taken 5 shots, if the score remains tied, the shoot out will proceed to a "sudden death" format. No player may shoot twice until everyone who is eligible has shot. This is one of three Shoot Out formats that we will be testing throughout the camp to further explore the pros and cons of all the different variations.
Nets
(Shallow back)
The shallow net features a 40" inch deep frame compared to the 44" inch frame that we currently use. The shallow net provides more ice behind the net and also makes it easier for wrap around attempts.
Session #2 - Rule Descriptions & Rationale
Proposal Description Rationale
Bigger Crease The crease that will be used in this session is enlarged proportionally in all directions 3" inches. Added protection of the goal keeper.
Verification Line The Verification Line is a yellow line parallel to the goal line, set back slightly more than 3" inches (size of the puck) from the goal line. The verification line will aide the off ice officials during goal reviews when trying to determine if the puck has crossed the goal line. In the event there is something (water bottle, glove, pad, etc) blocking the view of the goal line, this line could be used to "verify" that the puck has completely crossed the goal line. (The line is slightly further back than the size of the puck, therefore if the puck is in contact with it, a goal would be awarded)
Wider Blue Lines Blue lines that are twice as wide as usual. (24" rather than 12"). The inner edge, or D-zone edge, remains in the same spot. Once the attacking team gains the blue line, the Offensive zone becomes larger without making the Neutral zone any smaller.
Line Change Zone in Front Of Each Bench This is a shaded area painted on the ice that extends 5' feet out for the length of the players benches. This shaded area will aide the on ice officials to determine when a retiring player is within the legal 5' foot distance from the bench before being substituted for.
3 Face Off Circles in Middle of Ice Each zone will have only one face off circle and it will be in the middle of that zone. There are two potential benefits to the relocation of the face off circles. Generally, this may move play back to the middle of the ice & away from the periphery. It is also an effort to limit whistles. It's believed that teams may keep play moving rather than have a face off right in front of their own net.
Face-Off Variation
(Penalty Line for centerman after violation)
If a player is deemed to have committed a face-off violation, he will be required to move back and keep his skates behind a "penalty line" (1' foot further back) which will cause a loss of leverage and therefore loss of strength for the ensuing face off. This is one of three "face-off variations" we will be testing in an effort to restore the fairness and integrity of the face off.
No Icing Permitted while Short Handed Teams will be whistled for icing and therefore not permitted to make player substitutions, even while short handed. Why do we reward a team for breaking one rule by allowing them to temporarily break another?
Overtime *Switch Ends*
(Three minutes of 4 on 4, followed by three minutes of 3 on 3 and finally three minutes of 2 on 2.)
Same format to the one used in session #1 with the added wrinkle of switching ends, therefore creating a long change. With the number of tied games being settled in Overtime on a steady decline, it is believed that the extra ice created by 3 on 3 & 2 on 2 play in combination with the long change will lead to more goals scored in Overtime. (Over the past 10 seasons 37% of all goals in regulation were scored in the 2nd period compared to 30% in the 1st period and 33% in the 3rd period. We can only assume the long change is a major reason for the increased scoring in the 2nd period)
Shoot Out
(3 Man Shoot Out)
3 Players from each team shall participate in the Shoot Out and they shall proceed in such order as the coach selects. After each team has taken 3 shots, if the score remains tied, the shoot out will proceed to a "sudden death" format. Players may shoot as often as coach desires in sudden death round. This is one of three Shoot Out formats that we will be testing throughout the camp to further explore the pros and cons of all the different variations.
Nets
(Red Mesh)
The nets used in this session will feature red mesh as opposed to white. A player who is looking for an opening to shoot, will see the red mesh easier than the white mesh which blends in with the white ice and white boards.
Session #3 - Rule Descriptions & Rationale
Proposal Description Rationale
"No Touch" Icing For the purpose of this rule proposal, “icing the puck” is completed the instant the puck has crossed the goal line. Eliminate dangerous collisions.
No Change after Off Side & Face off goes back to offending team's end. A team that has been ruled off side, shall not be permitted to make any player substitutions prior to the ensuing face-off which will now be in back their own end. The inability to make any situations, keeping tired players on the ice, in addition to the face off coming back into their own end will potentially lead to more goal scoring.
Face Off Variation
(After a violation, opponent picks next centerman)
If a player is deemed to have committed a face-off violation he will be chased from the ensuing face off and the non offending team gets to pick the next centerman. This is one of three "face-off variations" we will be testing in an effort to restore the fairness and integrity of the face off.
Second Referee located off the playing surface One of the two referees will be located off the ice on an elevated platform. The potential benefits of this change are that it will not only create more room on the ice but also provide a better vantage point to spot infractions.
Delayed Penalty Rule A team who has committed an infraction of the rules but does not have possession of the puck, needs to not only gain possession of the puck but also get the puck out of their zone before the referee blows his whistle to stop play and impose the penalty on the offending player. The extra time it will take a team to clear their zone, will be more time the non offending team will have with an extra attacker which will provide more offense.
No Icing Permitted while Short Handed Teams will be whistled for icing and therefore not permitted to make player substitutions, even while short handed. Why do we reward a team for breaking one rule by allowing them to temporarily break another?
Overtime
(Switch Ends)
Normal 4 on 4 Overtime, with the only difference being that we are switching ends, therefore creating a long change. With the number of tied games being settled in Overtime on a steady decline, it is believed that switching ends for overtime, creating the long change, will lead to more goals scored in Overtime. (Over the past 10 seasons 37% of all goals in regulation were scored in the 2nd period compared to 30% in the 1st period and 33% in the 3rd period. We can only assume the long change is a major reason for the increase in scoring in the 2nd period)
Shoot Out
(5 Man Shoot Out)
5 Players from each team shall participate in the Shoot Out and they shall proceed in such order as the coach selects. After each team has taken 5 shots, if the score remains tied, the shoot out will proceed to a "sudden death" format. Players may shoot as often as coach desires in sudden death round. This is one of three Shoot Out formats that we will be testing throughout the camp to further explore the pros and cons of all the different variations.
Nets
(Thin mesh top)
Same dimensions as current nets with thinner mesh on top of the net. This is an idea to increase visibility for over head cameras during video review.
Session #4 - Rule Descriptions & Rationale
Proposal Description Rationale
Variations of Special Teams Play This is a chance to work on special teams for an entire scrimmage. We will impose various man power situations on both teams throughout the scrimmage, (5 on 4, 5 on 3, 4 on 3, etc). This will give the coaches a chance to explore many different special teams strategies over an extended period of time.
Overtime
(Switch Ends)
Normal 4 on 4 Overtime, with the only difference being that we are switching ends, therefore creating a long change. With the number of tied games being settled in Overtime on a steady decline, it is believed that switching ends for overtime, creating the long change, will lead to more goals scored in Overtime. (Over the past 10 seasons 37% of all goals in regulation were scored in the 2nd period compared to 30% in the 1st period and 33% in the 3rd period. We can only assume the long change is a major reason for the increase in scoring in the 2nd period)
Modification diagrams




Quote of the Day

There was a lot of talk off the ice. From a player's standpoint, that's not the talk in the room. GMs make decisions, coaches make decisions, but as a team you have to come together and be ready to go, and we are.

— San Jose Sharks forward Tommy Wingels on his team's approach entering training camp